Google oculus vr headset8/17/2023 ![]() ![]() It’s a thought experiment bringing the questions raised in Sword Art Online into the real world. The gear isn’t meant to be something players actually use but an art piece. Unlike these instances, on top of being lethal, Luckey’s VR headset has no game tied to it. Some video game tournaments have also used electric shocks to give players a real-world stimulus for winning. In 2001, artists created the PainStation, a Pong clone that dispenses electric shocks, heat, and whips to the hand when players lose. While Luckey’s NerveGear seems to be the first real example of an intentionally deadly VR headset, it’s not the first time video games have had real-life stakes. In the anime, thousands of players start playing a VR-centered online game only to find their headsets, called the NerveGear will kill them if their characters die or someone tries to remove their gear. While deadly simulations are a science fiction staple, perhaps most famously in The Matrix, Luckey cites the anime Sword Art Online as his chief inspiration. But how does it work, what led to its creation, and why is it a reality at all? Here’s a closer look. Just like the gear from countless sci-fi works, if your character in the game dies, the headset will kill you instantly in real life. Palmer Luckey, co-founder of the VR giant Oculus, posted on his blog on November 6 that he’d created a deadly VR headset. That’s a familiar trope you’ll find across sci-fi movies, shows, and books exploring the most extreme implications of virtual reality (VR). ![]() If you die in the game, you die in real life. ![]()
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